Tuesday, 26 April 2016
Show Reel of Work
I have put together a small show reel of my work which I feel is quite an eclectic mix of media, I have not added sound as I wanted to take time to look at this constructively and did not have sufficient time prior to assessment.
I still wanted to show my development since last year, mixing and cutting animation, using transitions and movement, making choices about what to include or not. At this stage it only going to be used as a development tool and not self promotion.
Showreel of work 260416
Thursday, 14 April 2016
Updated Animations 140416
UPDATED ANIMATIONS
As I feel I have developed my editing skills substantially during the last year, I took time to review and update the animations I had produced for earlier projects including '10 x 10' Project and 'World in a room'. I added music to those without, shortened some and changed some formats. I have place the updated and final versions of these animations on my own vimeo account see link below. (If the music has been added from a particular musician then they have been named in the titles)
James McLeod on Vimeo
Tuesday, 5 April 2016
2 character development
During the process of developing the short film for 2 characters, I have been testing the types of media I like to work with and have found some easier than others, I am testing these to identify the type of media which works well for me. I have been identifying more artists that I found interesting during this process and may develop further. (see below)
(Chalk Animation) "Paper Satellites" - Sunsoma
"The pursuit of a dream" oil painting and animation painting
Oil Paint on Glass
The little red plane
Insperational Painting
Jewelry Team Blog
During the collaboration we used the team blog collectively for research and development. the link for this is below.
Jewelry Team BLog
Jewelry Team BLog
Saturday, 26 March 2016
2 character Development
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| Inspiration for collage pieces of animation |
Monty Pythons flying circus titles
Friday, 18 March 2016
Tuesday, 8 March 2016
2 character mix
Monday, 7 March 2016
2 character development
10 x 10 (10 Animations, 10 Days)
Below is a list of my Animation for 10 x 10 (10 Animations in 10 Days) links to my films, however these have now been updated (Please see "Completed Animations" Tab for new versions).
Day 010 Stop motion test
Day 009 Oil Painting
Day 008 Cat day
Day 007 Rhythm is the dancer
Day 006 Purple Balloon Part 2
Day 005 Purple Balloon Part 1
Day 004 Stop Motion
Day 003 two characters test
Day 002 Grated Carrott with Collaboration Music
Day 001 Tank with collaboration music.
Friday, 19 February 2016
2 characters research for sand Animation
Whilst using sand as a medium I wanted to research a few artists to develop my skills. I felt that there would be a certain amount of having to be flexible enough to work with a material that is not structured or solid,however I wanted to look at methods and tools to enable me to produce a coherent piece of work. I started with some test shots and also looked at artists from the web.
Artist Research 001
Working with sand research artists
Wednesday, 10 February 2016
2 character Development
Tuesday, 9 February 2016
2 Character Development
whilst developing my collage skills further and have been researching other artists to identify styles I can relate to and admire. Bellow is the link for the collage artist Takahiro Kimura who I found to be very interesting.
https://vimeo.com/28013994
Bellow is another artist whom I enjoyed, and would like to investiage further.
https://vimeo.com/5219801
GIUSEPPE RAGAZZINI
Thursday, 4 February 2016
2 character Development
| Using the Rostrum and glass sheets to produce layers of animation |
| Trialing textures and colours to see which works best, using different types of media |
| I attented a workshop to develop my skills in carpentary, to enable me to produce a set and pieces for my stop motion. |
Monday, 1 February 2016
2 Characters testing and Developing
During the 'Fantasy World/Life line' part of my animation, I want to use various types of media to give a depth and distinctively different feel, I have completed some testing out a shot test on Take 5 to help me identify the correct colors to use to help enhance the feel, (see link below), this also enables me to try out this particular media, which I have not used before, prior to using it for filming.
When using Take 5, I used a piece of tracing paper to help to decrease the amount of shadows showing during the shots. I also intend to film this using the Rostrum and wanted to test how many different layers of glass I may want to use.
I used Yellow Paper (or could be green) in the background to enable me to introduce a still background shot within Adobe After Effects.
https://youtu.be/u7wZeplPTVY
Friday, 29 January 2016
Two Characters, one place - Armature Building,
I have taken time to develop my skills into building an armature, this is something that I have not done previously and used the internet, workshops and books to develop my skills.
using Balsa wood, K & S copper pipe, and aluminium wire to build up the frame of the armature.I also tested out Poly-morph for possible shoes and hands and white beads for eyes.
using Balsa wood, K & S copper pipe, and aluminium wire to build up the frame of the armature.I also tested out Poly-morph for possible shoes and hands and white beads for eyes.
2 characters, 1 Place Project Continued
Friday, 22 January 2016
World in a Room
The concept was a simple one that Norman (The 3D Character) is getting a thrill from the noises next door, however he is unaware that that Bob (The armature) in the other room is actual having a heart attack.
I found in practice this project a great project to work on, however in practical terms it was not so easy, although I have developed numerous skills whilst working on the project. I felt that I had to compromise my vision to some degree to 'make life a bit easier' for myself when working with the 3D character.
I have shown some of the development work previously whilst working in Maya in the form of screenshot and did at some points feel confident working with the application, however when things went wrong I felt it was not always easy to resolve and that I found that I was changing my storyboard to suit the application instead of using the tools to enhance my ideas.
When it came to the stop motion part of things I felt that I had fun, it was very useful to have a fully developed storyboard to work on when it came to taking the images. Initially I was keen to take the film into after effects to look at lighting (for a t.v screen), however I did not have enough time at the end of the project to do this and will look to spend some time developing my skills in this.
I felt that finding audio for this sensitive subject a difficult one to approach, even with my piers as it is quite a sensitive subject matter and where I would have normally approach others to record their voices, I felt unable to do this and was left with my own audio and could not get a range of different voices. This led me to think about how to manipulate voices to sound like other people.
Overall I enjoyed this project but do not feel it reflects my best work, but as a tool for development it has helped me tremendously.
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